Change Log:
--------------------
Dates are in DD/MM/YYYY notation:
5.0.8a 7/1/2013
Discord Library fix for potential call to protected function in combat
5.0.16 25/12/2012
Added the ability to save and recall root texture paths.
5.0.15 12/12/2001
Added Root Path for your custom textures and fonts (under Misc. Options) - Enter a default path to your custom textures and fonts (a trailing slash "\" is required).
Wherever you have entered a texture or font file name without a fully qualified path, the root path will be prefixed at runtime (if you enter a partially qualified or incorrect path for a texture file or the root path you will see a green blob).
Fixed in 5.0.14a
Fixed the new Custom Paths checkbox not initialsing properly in the DUF Options window.
5.0.14 4/12/2012
The DUF Options window can now be closed using the escape key.
Custom Paths for textures and fonts: (Under Misc. Options) This option allows you to place textures and fonts in a folder(s) other than the hard coded Interface\AddOns\DiscordUnitFrames\CustomTextures\ and Interface\AddOns\DiscordUnitFrames\CustomFonts\. You will have to add the full paths for ALL textures and fonts you use ie. Interface\AddOns\YourFolder\YourTexture. The file extension is not required. Valid file formats are .BLP and .TGA.
This means that, with textures and fonts stored in your own folder you (or people who use a UI package you've uploaded using DUF) don't need to re-copy the artwork or fonts every time DUF is updated.
NOTE: If you change names of, copy, move, add textures and let's not forget typos while in-game, you will have to completly exit WOW and re-start before the "new" textures will register (going back to the character select or...
Description:
--------------------
Lozareth's highly configurable Discord Unit Frames.
Included Discord Library version: 5.0
See the Change Log for a list of all changes.
Changed in 5.0.8a
Discord Library fix for potential call to protected function in combat
Changed in 5.0.16
Added the ability to save and recall root texture paths.
End of changes
Discord Art has been updated and released for MoP 5.1.
Tellat has once again been scouring through the dust and cobwebs of gaming past and come up with a plethora of exciting Discord Unit Frames configuration profiles for green and veteran adventurers alike. See Tellat's extensive library of entries under the Other Files tab above.
A new swag of DUF layouts has been uploaded to WowI. Just enter Tellat in the search field explore the array of options.
Discord Unit Frames Configurations Pack 1: With thanks to Tellat, three more historic configuration options are available for DUF. All configuration files have been removed from the DiscordUnitFramesOptions folder and are now available as a seperate download link available from the Other Files tab above.
For information on how to customise DUF, the Readme.html in your "\Interface\Addons\DiscordUnitFrames" folder is the place to go. It's old school like DUF but it does get updated.
Sharing your DUF configuration: [COLOR="MediumTurqu...
--------------------
Dates are in DD/MM/YYYY notation:
5.0.8a 7/1/2013
Discord Library fix for potential call to protected function in combat
5.0.16 25/12/2012
Added the ability to save and recall root texture paths.
5.0.15 12/12/2001
Added Root Path for your custom textures and fonts (under Misc. Options) - Enter a default path to your custom textures and fonts (a trailing slash "\" is required).
Wherever you have entered a texture or font file name without a fully qualified path, the root path will be prefixed at runtime (if you enter a partially qualified or incorrect path for a texture file or the root path you will see a green blob).
Fixed in 5.0.14a
Fixed the new Custom Paths checkbox not initialsing properly in the DUF Options window.
5.0.14 4/12/2012
The DUF Options window can now be closed using the escape key.
Custom Paths for textures and fonts: (Under Misc. Options) This option allows you to place textures and fonts in a folder(s) other than the hard coded Interface\AddOns\DiscordUnitFrames\CustomTextures\ and Interface\AddOns\DiscordUnitFrames\CustomFonts\. You will have to add the full paths for ALL textures and fonts you use ie. Interface\AddOns\YourFolder\YourTexture. The file extension is not required. Valid file formats are .BLP and .TGA.
This means that, with textures and fonts stored in your own folder you (or people who use a UI package you've uploaded using DUF) don't need to re-copy the artwork or fonts every time DUF is updated.
NOTE: If you change names of, copy, move, add textures and let's not forget typos while in-game, you will have to completly exit WOW and re-start before the "new" textures will register (going back to the character select or...
Description:
--------------------
Lozareth's highly configurable Discord Unit Frames.
Included Discord Library version: 5.0
See the Change Log for a list of all changes.
Changed in 5.0.8a
Discord Library fix for potential call to protected function in combat
Changed in 5.0.16
Added the ability to save and recall root texture paths.
End of changes
Discord Art has been updated and released for MoP 5.1.
Tellat has once again been scouring through the dust and cobwebs of gaming past and come up with a plethora of exciting Discord Unit Frames configuration profiles for green and veteran adventurers alike. See Tellat's extensive library of entries under the Other Files tab above.
A new swag of DUF layouts has been uploaded to WowI. Just enter Tellat in the search field explore the array of options.
Discord Unit Frames Configurations Pack 1: With thanks to Tellat, three more historic configuration options are available for DUF. All configuration files have been removed from the DiscordUnitFramesOptions folder and are now available as a seperate download link available from the Other Files tab above.
For information on how to customise DUF, the Readme.html in your "\Interface\Addons\DiscordUnitFrames" folder is the place to go. It's old school like DUF but it does get updated.
Sharing your DUF configuration: [COLOR="MediumTurqu...