Change Log:
--------------------
tag v3.5
9531cc6faee3e2579b27d7fa0559bc325f1c95b5
Shadowed
2012-08-27 09:38:20 -0700
Tagging as release 3.5
--------------------
Shadowed:
- Remove the not-on-5.0.1 warning dialog
- Fixed block layering for burning embers and rune bars, and fixed a mystery ember showing up if you swapped between 3/4 embers
- Fixed spec disabling not working for modules that are on a single spec
- Fixed enable logic being flipped
- Enable Mushroom bar for Resto spec too
- Redo hiding of compact party frames
- Removed all of the noop calls on :Show() for hiding Blizzard frames to see if it's necessary, and if it reduces taint issues
- Strip out all the absorb code as it will never be used
- Synced some colors with the default Blizzard ones
- Added missing upgrade code for powerColors
- Added curpp/abscurpp/curmaxpp/absolutepp tags for Mistweaver Monks
- Disable modules if someone is not the right spec or is too low to use them
- Added a Mistweaver Monk specific bar to show mana, just like the Druid one
- Typo
- Totem bar will now show for Monk (used for statues)
- Added the ability to set the bar coloring for Monk statues and Druid Mushrooms
- Updated the range spell list to fill in missing classes
- Don't block the arena UI from loading, but block the frames, this is likely irrelevant as the separate prep frames seem to be parented to it though
- Fixed Blizzard frames being hidden multiple times causing multiple secure hooks and redundant hiding calls
- Mode fix so git stops complaining
- Fixed the alt power bar not always showing on the player unit
- Logic fix
- Added Detox as a Monk friendly range ability
- Swap to SetPortraitZoom which should fix male Worgan and other zoom issues with 3D portraits
- Added Monk to raid frame grouping order
- Just hardcode the global checker for OSX
- Added support for pet battle...
Description:
--------------------
This is a 5.0.4 addon.
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving...
--------------------
tag v3.5
9531cc6faee3e2579b27d7fa0559bc325f1c95b5
Shadowed
2012-08-27 09:38:20 -0700
Tagging as release 3.5
--------------------
Shadowed:
- Remove the not-on-5.0.1 warning dialog
- Fixed block layering for burning embers and rune bars, and fixed a mystery ember showing up if you swapped between 3/4 embers
- Fixed spec disabling not working for modules that are on a single spec
- Fixed enable logic being flipped
- Enable Mushroom bar for Resto spec too
- Redo hiding of compact party frames
- Removed all of the noop calls on :Show() for hiding Blizzard frames to see if it's necessary, and if it reduces taint issues
- Strip out all the absorb code as it will never be used
- Synced some colors with the default Blizzard ones
- Added missing upgrade code for powerColors
- Added curpp/abscurpp/curmaxpp/absolutepp tags for Mistweaver Monks
- Disable modules if someone is not the right spec or is too low to use them
- Added a Mistweaver Monk specific bar to show mana, just like the Druid one
- Typo
- Totem bar will now show for Monk (used for statues)
- Added the ability to set the bar coloring for Monk statues and Druid Mushrooms
- Updated the range spell list to fill in missing classes
- Don't block the arena UI from loading, but block the frames, this is likely irrelevant as the separate prep frames seem to be parented to it though
- Fixed Blizzard frames being hidden multiple times causing multiple secure hooks and redundant hiding calls
- Mode fix so git stops complaining
- Fixed the alt power bar not always showing on the player unit
- Logic fix
- Added Detox as a Monk friendly range ability
- Swap to SetPortraitZoom which should fix male Worgan and other zoom issues with 3D portraits
- Added Monk to raid frame grouping order
- Just hardcode the global checker for OSX
- Added support for pet battle...
Description:
--------------------
This is a 5.0.4 addon.
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving...