Change Log:
--------------------
50100.02
- added spark texture test
50100.01
- initial release
Description:
--------------------
What is this?
This is a test mod showing a possible unitframe consisting of orbs. Plus the mod shows how it is possible to actually crop any kind of frame. Animation models, animated textures...anything!
Just for those not familar with the orbs. Those stuff in the orb is actually animated. What's new is that animations and animates textures actually can be cropped.
Testcases are:
Split orb (health and mana combined each in half-orb with seperated model animations and statusbars)
health orb with model animation
health orb with model animation and texture animationgroups (rotating galaxies) combined
Preview
http://www.abload.de/thumb/wowscrnshot_021313_21psj2j.jpg http://www.abload.de/thumb/wowscrnshot_021313_21ngj9u.jpg http://www.abload.de/thumb/wowscrnshot_021313_21v0kqf.jpg http://www.abload.de/thumb/wowscrnshot_021313_21ppjmf.jpg
Known issues
Animation models can be a bit touchy when it comes to UIScale. This can be fixed by finding the right SetCamDistanceScale value correspondig to your current UIScale. You may need to adjust the Y-axis of the position aswell. Just for notice in case your animations do not fit.
SVN
code.google.com/p/rothui/source/browse/trunk/wow5.0/DiscoKugel2
--------------------
50100.02
- added spark texture test
50100.01
- initial release
Description:
--------------------
What is this?
This is a test mod showing a possible unitframe consisting of orbs. Plus the mod shows how it is possible to actually crop any kind of frame. Animation models, animated textures...anything!
Just for those not familar with the orbs. Those stuff in the orb is actually animated. What's new is that animations and animates textures actually can be cropped.
Testcases are:
Split orb (health and mana combined each in half-orb with seperated model animations and statusbars)
health orb with model animation
health orb with model animation and texture animationgroups (rotating galaxies) combined
Preview
http://www.abload.de/thumb/wowscrnshot_021313_21psj2j.jpg http://www.abload.de/thumb/wowscrnshot_021313_21ngj9u.jpg http://www.abload.de/thumb/wowscrnshot_021313_21v0kqf.jpg http://www.abload.de/thumb/wowscrnshot_021313_21ppjmf.jpg
Known issues
Animation models can be a bit touchy when it comes to UIScale. This can be fixed by finding the right SetCamDistanceScale value correspondig to your current UIScale. You may need to adjust the Y-axis of the position aswell. Just for notice in case your animations do not fit.
SVN
code.google.com/p/rothui/source/browse/trunk/wow5.0/DiscoKugel2