Change Log:
--------------------
*3.03.06 (14-SEP-2012)*
* changed - default category; all trade goods reverted to trade goods category
*3.03.05 (14-SEP-2012)*
* added - forge master and transmogrify npcs are now treated as merchants in regards to your auto open/close options
* fixed - issue with item quality not updating in bags
* fixed - issue where jewelcrafting didnt appear under the skill menu
* note - all bag data has been erased, please login to each character to update its data
*3.03.04 (13-SEP-2012)*
* fixed - error with profession scanning code
* changed - default category assignment code
*3.03.03 (12-SEP-2012)*
* fixed - issue with profession scanning code
* fixed - issue where internal sort keys were always recalculated every bag opening
* fixed - issue when outfitter initialised after ai
* changed - some translations reverted to blizzard internal values
* changed - edit mode now ignores the tint unusable option
* changed - bag highlight now uses the searchoverlay layer, custom layer removed
*3.03.02 (01-SEP-2012)*
* fixed - issue with herbalism skill translation
* fixed - issue with fishing skill translation
*3.03.01 (29-AUG-2012)*
* changed - toc set to 50001
* added - battle pet category
* added - battle pet item and tooltip support
* removed - ability to summon pets (via window and ldb, will return in a later version)
*3.02.95 (09-AUG-2012)*
* fixed - removed ranged slot for mop beta
* added - more checking of saved variables
*3.02.94 (06-JUL-2012)*
* added - monk class
*3.02.93 (04-JUL-2012)*
* fixed - issue when hooking other mods and clearing the item cache
*3.02.92 (24-JUN-2012)*
* updated - item relocation will now clear the cached rule/category assignment for that item. allows for custom rules to work better.
*3.02.91 (02-MAY-2012)*
* updated - pets and mounts
* fixed - issue with rules window font application
*3.02.90 (22-APR-2012)*
* fixed - tainted frames caused by opening AI for the fi...
Description:
--------------------
PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY
NOTE: as of 3.02.36 both sorting and rules have changed, your sorting wont sort and your rules are probably broken - this is not a bug, it's intentional.
to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting
to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction
the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ
the wiki is here http://code.google.com/p/arkinventory/w/list
ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.
AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categorie...
--------------------
*3.03.06 (14-SEP-2012)*
* changed - default category; all trade goods reverted to trade goods category
*3.03.05 (14-SEP-2012)*
* added - forge master and transmogrify npcs are now treated as merchants in regards to your auto open/close options
* fixed - issue with item quality not updating in bags
* fixed - issue where jewelcrafting didnt appear under the skill menu
* note - all bag data has been erased, please login to each character to update its data
*3.03.04 (13-SEP-2012)*
* fixed - error with profession scanning code
* changed - default category assignment code
*3.03.03 (12-SEP-2012)*
* fixed - issue with profession scanning code
* fixed - issue where internal sort keys were always recalculated every bag opening
* fixed - issue when outfitter initialised after ai
* changed - some translations reverted to blizzard internal values
* changed - edit mode now ignores the tint unusable option
* changed - bag highlight now uses the searchoverlay layer, custom layer removed
*3.03.02 (01-SEP-2012)*
* fixed - issue with herbalism skill translation
* fixed - issue with fishing skill translation
*3.03.01 (29-AUG-2012)*
* changed - toc set to 50001
* added - battle pet category
* added - battle pet item and tooltip support
* removed - ability to summon pets (via window and ldb, will return in a later version)
*3.02.95 (09-AUG-2012)*
* fixed - removed ranged slot for mop beta
* added - more checking of saved variables
*3.02.94 (06-JUL-2012)*
* added - monk class
*3.02.93 (04-JUL-2012)*
* fixed - issue when hooking other mods and clearing the item cache
*3.02.92 (24-JUN-2012)*
* updated - item relocation will now clear the cached rule/category assignment for that item. allows for custom rules to work better.
*3.02.91 (02-MAY-2012)*
* updated - pets and mounts
* fixed - issue with rules window font application
*3.02.90 (22-APR-2012)*
* fixed - tainted frames caused by opening AI for the fi...
Description:
--------------------
PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY
NOTE: as of 3.02.36 both sorting and rules have changed, your sorting wont sort and your rules are probably broken - this is not a bug, it's intentional.
to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting
to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction
the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ
the wiki is here http://code.google.com/p/arkinventory/w/list
ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.
AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categorie...