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NextUp (1.2.3)

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Change Log:
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Changelog
1.2.3
Updated all priority lists for WoW 5.2.
Added dps cooldowns to the Shaman and Rogue priorities.
Fixed a minor bug in the Enhancement Shaman Priority Icon's behaivour.
Moved Death Strike to the Interrupt Icon for Blood Death Knights. It will now also only be recommended if the player is missing at least the 7% HP always stolen with Death Strike.
Added Strangulate to the Death Knight Interrupt Icon.
1.2.2
Raise dead has been moved to the Reminder Icon for Death Knights. It will only be shown in combat, and for Blood only if the player does not have the Death Pact talent
1.2.1
Bug fix. Elemental Blast was recommended for Enhancement Shamans even though they had chosen another lvl 90 talent.
1.2.0
Major changes in code structure and how NextUp does things. For the user, the visible changes are as follows:
Enhancement specialization: The Priority Icon now changes much smoother and shows the next spell's icon ahead of time if no spell is ready to be used just yet.
Bug with the GCD calculation fixed. It made the priority icon freak out when haste pushed the GCD below the 1 sec cap.
Made a couple of changes to the Blood and Frost Death Knight specs as suggested by user comments on WoWinterface:
For Blood, Raise Dead will now only be recommended if the player did NOT select the Death Pact talent. In that case, the player will most likely want to manage that cooldown manually.
For Frost, Pillar of Frost has been moved to the Reminder Icon, so the player can choose not to use Pillar of Frost on trash mobs.
The Combo Point Indicator now shows Lightning Shield charges 3-7 instead of 1-5 for elemental shamans, since knowing when it's about to cap is more important than knowing the lower counts.
1.1.6
Unholy Death Knight specialization added. Minor improvements made to Frost and Blood Death Knight priorities.
1.1.5
Updates all around! Most specs' prior...

Description:
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NextUp 1.2.3 for WoW 5.2

Version 1.2.3 brings updated priorities for all dps specs and especially the Rogue and Shaman specs have been improved. NextUp now helps them manage damage cooldowns. For rogues it also helps pool up energy before certain abilities are used.

See the change log for more details.

As always, feel free to PM me any bug reports, questions or suggestions you might have.

Features
NextUp helps the player with in-combat decision making by showing the player three icons:

Priority icon
Shows the recommended ability to use next global cooldown for maximum DPS, based on:
- which abilities are on cooldown
- the player's current resources (Combo points, holy power, runes, mana, rage, energy, runic power etc.)
- buffs on the player
- debuffs and DOT:s on the target

The Priority icon ensures that the player gets maximum uptime on their buffs, debuffs and DOT:s.

NextUp's priority lists are not my own design. They are gathered from up to date guides on sites such as Simulationcraft.org, IcyVeins.com and ElitistJerks.com. I trust their thorough testing and theorycrafting to provide the best priorities for each spec.

Interrupt icon
Shows the player's interrupt skill if their target is casting an interruptable spell. The interrupt icon also shows other skills that are not on the global cooldown, such as a warriors Heroic Strike.

Reminder icon
Reminds the player of missing self buffs such as shaman's Lightning Shield or a druid's Mark of the Wild. The Reminder Icon is also used for some cooldown skills in combat. It does not show longer offensive cooldowns like Heroism or defensive cooldowns such as Survival Instincts though, as they might be needed for certain phases of boss encounters.

Combo point indicator
The combo point indicator is located below the pr...

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