Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved. You 'plug in' modules for your class/specialisation into a single AddOn, ensuring a consistent and familiar interface across the range of your characters.
Dependency
This file is a Module for the We Don't Wipe AddOn. Presently WDW is in beta for version 3.00b. Included with this download is the very simple procedure for adding this module to We Don't Wipe.
You can get We Don't Wipe here.
Notes Specific to the Mage Fire Module
This module uses the 'Charge' mechanism provided in We Don't Wipe to display the current Ignite amount (just to the left of the first icon). Why? Ignite is an important and yet very subjective debuff applied to mobs. Only the player knows when an Ignite debuff is high enough to then justify blowing cooldowns such as Combustion and Alter Time. The colour of the Ignite, just like any other charge in WDW, will change from white to yellow through to red the closer it comes to expiring. A big Ignite should never get to 'red' or else it might be wasted!
The module ships with a couple of rotations. The basic rotation is just that - it gets the fundamental rotation just right but with nothing fancy.
The other rotation in this release uses the 'delayed' pyro' technique.
If ever you see a Pyro drifting to the left and then stop at the second position it means that you must cast the first ability (perhaps a Fireball) and then the Pyro straight after without any delay. This is a means to generate (with luck) an extra proc. I think the Icy Veins website does a good job at explaining how this technique works. (A Pyro as the first icon means that unfortunately, this time you delayed the Pyro as long as possible but alas no Heating Up happened, so use it up now before it expires!).
With this much said it should be clear that the module is always aware if you have a proc, it just doesn't think that the proc should always be used right away!
The module is NOT accessing the (expensive) Combat Log. Fire Mage specific code has been added to WDW to merely ask for a mob debuff Tooltip, using an index WDW already has. One one line is obtained and the Ignite amount directly obtained via a simple LUA call. There is a risk that this will break for localizations employing a radically different tooltip layout. The author will deal with it when it happens.
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved. You 'plug in' modules for your class/specialisation into a single AddOn, ensuring a consistent and familiar interface across the range of your characters.
Dependency
This file is a Module for the We Don't Wipe AddOn. Presently WDW is in beta for version 3.00b. Included with this download is the very simple procedure for adding this module to We Don't Wipe.
You can get We Don't Wipe here.
Notes Specific to the Mage Fire Module
This module uses the 'Charge' mechanism provided in We Don't Wipe to display the current Ignite amount (just to the left of the first icon). Why? Ignite is an important and yet very subjective debuff applied to mobs. Only the player knows when an Ignite debuff is high enough to then justify blowing cooldowns such as Combustion and Alter Time. The colour of the Ignite, just like any other charge in WDW, will change from white to yellow through to red the closer it comes to expiring. A big Ignite should never get to 'red' or else it might be wasted!
The module ships with a couple of rotations. The basic rotation is just that - it gets the fundamental rotation just right but with nothing fancy.
The other rotation in this release uses the 'delayed' pyro' technique.
If ever you see a Pyro drifting to the left and then stop at the second position it means that you must cast the first ability (perhaps a Fireball) and then the Pyro straight after without any delay. This is a means to generate (with luck) an extra proc. I think the Icy Veins website does a good job at explaining how this technique works. (A Pyro as the first icon means that unfortunately, this time you delayed the Pyro as long as possible but alas no Heating Up happened, so use it up now before it expires!).
With this much said it should be clear that the module is always aware if you have a proc, it just doesn't think that the proc should always be used right away!
The module is NOT accessing the (expensive) Combat Log. Fire Mage specific code has been added to WDW to merely ask for a mob debuff Tooltip, using an index WDW already has. One one line is obtained and the Ignite amount directly obtained via a simple LUA call. There is a risk that this will break for localizations employing a radically different tooltip layout. The author will deal with it when it happens.