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ArkInventory (3.03.29)

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Change Log:
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*3.03.29 (10-AUG-2013)*
* changed - pet scanning functions

*3.03.28 (22-MAY-2013)*
* changed - toc set to 50300
* changed - pet sorting (item type) now uses the type name and not the number
* changed - rule function pettype( ) now also accepts the (client localised) type name
* fixed - issue with debug info for non wild battle pets
* updated - companion item/critter data
* changed - LibDialog from curse download is now souced from pkgmeta file
* fixed - issue with outfit rules and change to EquipmentManager_UnpackLocation api function

*3.03.27 (07-MAR-2013)*
* fixed - re-enabled threading in combat

*3.03.26 (06-MAR-2013)*
* changed - toc updated
* fixed - void storage item tooltips now include item counts
* fixed - issue with toc file for rules (addonloader)
* fixed - issue with toc file for example rule (addonloader)
* fixed - issue with empty bag tooltip text
* fixed - issue with mouseover tooltips not working for some of the newer battlepets (guid code needed an extra digit processed)
* fixed - issue with "can use" code not working correctly for some patterns/recipes (will now scan downwards until the first blank line then scan upwards until the first blank line)
* changed - battlepet scanning code
* updated - notification code for better battlepets (checks level 25 approximate health, power and speed now, not just rarity)
* changed - battlepet cage, release and rename static popups now use LibDialog so should not taint blizzards secure code
* changed - non wild battlepets now use their actual rarity colour for their border, tooltips and links remain the default colour (yellow)
* added - options to not display the restack messages

*3.03.25 (21-DEC-2012)*
* added - config > controls > location > special (default = true) - treat the location window as special or not. special windows are closed when the ESCAPE key is pressed
* fixed - nil issue with stock count

*3.03.24 (16-DEC-2012)*
* fixed - issue wi...

Description:
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PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY


NOTE: as of 3.02.36 both sorting and rules have changed, your sorting wont sort and your rules are probably broken - this is not a bug, it's intentional.

to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting

to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction

the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ

the wiki is here http://code.google.com/p/arkinventory/w/list



ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categorie...

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