Are you ready to WOWKMON?
WOWKMON is a complete rewrite of the Blizzard Battle Pet frames that is a clone of those from your favorite childhood game.
Features:
Movable Unit Frames!
Randomized Intro scenes!
WOWKMON!
Real Pokemon-style weather!
Spectate other pet battles!
Controls: (Also covered in an in-game tutorial)
Right click to move frames.
Click anywhere when weather comes up to continue.
Mouse over any WOWKBALLS to see the stats and abilities of that WOWKMON.
Hold shift and hit RUN to pass your turn. (Text changes to say PASS so you know what's going to happen)
Mouse over weather text to see its effect.
To spectate:
Open up the friends pane.
Click on the little pokeball next to the SoR button
http://i.imgur.com/uIUiJ.jpg
If any of your friends have WoWkemon and are on, you can click to spectate them. Otherwise, you can enter a custom user to connect to by clicking "Custom User."
Please post any bugs and feature requests!
Changelog:
r1-1-1: Bug fixes
r1-1:
TV textures added, thanks again to coerul on Curse!
Dynamic UI which scales with resolution
Combat-log based attacks/buffs means that you can now see what attacks the enemy is using
Redid intros to be less slow
Bunch of random fixes
Spectate feature which lets you spectate your friends' pet battles!
So much more!
r1-08:
Textures cleaned up and added, thanks to coerul on Curse!
Fixed some more battle logic. Man, that stuff can get complex...
Created new icons for each pet type, reminiscent of those found in Emerald.
Random bug fixes.
r1-07: Fixed sunlight bugging out the client, and removed ask bar collision detection.
r1-06: Fixed weather not working.
r1-05:
Made the UI more consistent with the Emerald theme.
Redid tooltips.
Redid battle logic.
Added wild pet quality.
Redid tutorial.
Added support for low resolutions.
Fixed random bugs.
So much more. A special thanks to Luhanaa on Shadow Council for helping me in the bug testing phase!
r1-04:
Sped up text speed even more, also added a limit so that if it's going too slow, it'll just do it instantly.
Rewrote the buffs frames. They didn't work well anyway.
Fixed the WOWKBALLs, again.
r1-03:
Sped up text speed significantly.
Added buffs and updated weather to have the number of turns remaining.
Fixed odd frame bugs.
Streamlined intro frame rendering.
r1-02: Fixed small bugs and pokeball icon.
r1-01: Fixed pokeball button not working.
WOWKMON is a complete rewrite of the Blizzard Battle Pet frames that is a clone of those from your favorite childhood game.
Features:
Movable Unit Frames!
Randomized Intro scenes!
WOWKMON!
Real Pokemon-style weather!
Spectate other pet battles!
Controls: (Also covered in an in-game tutorial)
Right click to move frames.
Click anywhere when weather comes up to continue.
Mouse over any WOWKBALLS to see the stats and abilities of that WOWKMON.
Hold shift and hit RUN to pass your turn. (Text changes to say PASS so you know what's going to happen)
Mouse over weather text to see its effect.
To spectate:
Open up the friends pane.
Click on the little pokeball next to the SoR button
http://i.imgur.com/uIUiJ.jpg
If any of your friends have WoWkemon and are on, you can click to spectate them. Otherwise, you can enter a custom user to connect to by clicking "Custom User."
Please post any bugs and feature requests!
Changelog:
r1-1-1: Bug fixes
r1-1:
TV textures added, thanks again to coerul on Curse!
Dynamic UI which scales with resolution
Combat-log based attacks/buffs means that you can now see what attacks the enemy is using
Redid intros to be less slow
Bunch of random fixes
Spectate feature which lets you spectate your friends' pet battles!
So much more!
r1-08:
Textures cleaned up and added, thanks to coerul on Curse!
Fixed some more battle logic. Man, that stuff can get complex...
Created new icons for each pet type, reminiscent of those found in Emerald.
Random bug fixes.
r1-07: Fixed sunlight bugging out the client, and removed ask bar collision detection.
r1-06: Fixed weather not working.
r1-05:
Made the UI more consistent with the Emerald theme.
Redid tooltips.
Redid battle logic.
Added wild pet quality.
Redid tutorial.
Added support for low resolutions.
Fixed random bugs.
So much more. A special thanks to Luhanaa on Shadow Council for helping me in the bug testing phase!
r1-04:
Sped up text speed even more, also added a limit so that if it's going too slow, it'll just do it instantly.
Rewrote the buffs frames. They didn't work well anyway.
Fixed the WOWKBALLs, again.
r1-03:
Sped up text speed significantly.
Added buffs and updated weather to have the number of turns remaining.
Fixed odd frame bugs.
Streamlined intro frame rendering.
r1-02: Fixed small bugs and pokeball icon.
r1-01: Fixed pokeball button not working.